Sciweavers

566 search results - page 21 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
ICAISC
2004
Springer
14 years 3 months ago
Strategic Planning through Model Checking of ATL Formulae
Model checking of temporal logic has already been proposed for automatic planning. In this paper, we introduce a simple adaptation of the ATL model checking algorithm that returns ...
Wojciech Jamroga
AUGHUMAN
2011
13 years 4 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
ACMACE
2004
ACM
14 years 3 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
AIIDE
2008
14 years 3 days ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
ICTAI
2009
IEEE
14 years 4 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...