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» Artificial evolution for computer graphics
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BMCBI
2011
13 years 4 months ago
DecGPU: distributed error correction on massively parallel graphics processing units using CUDA and MPI
Background: Next-generation sequencing technologies have led to the high-throughput production of sequence data (reads) at low cost. However, these reads are significantly shorter...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell
SOFTVIS
2005
ACM
14 years 3 months ago
Visualizing multiple evolution metrics
Observing the evolution of very large software systems is difficult because of the sheer amount of information that needs to be analyzed and because the changes performed in the s...
Martin Pinzger, Harald Gall, Michael Fischer, Mich...
CCIA
2005
Springer
14 years 3 months ago
Comparison of Strategies Based on Evolutionary Computation for the Design of Similarity Functions
One of the main keys in case-based reasoning system is the retrieval phase, where the most similar cases are retrieved by means of a similarity function. According to the problem, ...
Albert Fornells-Herrera, J. Camps Dausà, El...
VC
2010
168views more  VC 2010»
13 years 4 months ago
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we p...
Stéphane Gobron, Junghyun Ahn, Georgios Pal...
CEC
2009
IEEE
14 years 4 months ago
Mixed Mutation Strategy Embedded Differential Evolution
Differential evolution (DE) is a powerful yet simple evolutionary algorithm for optimizing real valued optimization problems. Traditional investigations with differential evolution...
Millie Pant, Musrrat Ali, Ajith Abraham