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» Artificial evolution for computer graphics
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CEC
2010
IEEE
13 years 11 months ago
Principles of protein processing for a self-organising associative memory
The evolution of Artificial Intelligence has passed through many phases over the years, going from rigorous mathematical grounding to more intuitive bio-inspired approaches. Despit...
Omer Qadir, Jerry Liu, Jon Timmis, Gianluca Tempes...
SIGGRAPH
2010
ACM
14 years 2 months ago
Geodesic patterns
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns...
Helmut Pottmann, Qixing Huang, Bailin Deng, Alexan...
ICPR
2008
IEEE
14 years 11 months ago
Incremental machine learning techniques for document layout understanding
In real-world Digital Libraries, Artificial Intelligence techniques are essential for tackling the automatic document processing task with sufficient flexibility. The great variab...
Floriana Esposito, Marenglen Biba, Stefano Ferilli...
BMCBI
2008
130views more  BMCBI 2008»
13 years 10 months ago
IDEA: Interactive Display for Evolutionary Analyses
Background: The availability of complete genomic sequences for hundreds of organisms promises to make obtaining genome-wide estimates of substitution rates, selective constraints ...
Amy Egan, Anup Mahurkar, Jonathan Crabtree, Jonath...
SIGGRAPH
2009
ACM
14 years 4 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...