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» Artificial evolution for computer graphics
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ACMACE
2005
ACM
14 years 3 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
WCFLP
2005
ACM
14 years 3 months ago
A declarative debugger of incorrect answers for constraint functional-logic programs
Debugging is one of the essential parts of the software development cycle. However, the usual debugging techniques used in imperative languages such as the step by step execution ...
Rafael Caballero
AUGHUMAN
2011
13 years 5 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
AIIDE
2006
13 years 11 months ago
Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Russell Knight
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
14 years 1 months ago
Efficiently evolving programs through the search for novelty
A significant challenge in genetic programming is premature convergence to local optima, which often prevents evolution from solving problems. This paper introduces to genetic pro...
Joel Lehman, Kenneth O. Stanley