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» Artificial evolution for computer graphics
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HT
2009
ACM
14 years 4 months ago
2LIPGarden: 3D hypermedia for everyone
The early Web was hailed for being easy to use, and what is more important, giving people a chance to participate in its growth. The Web3D was believed to have potential to be the...
Jacek Jankowski, Izabela Irzynska, Bill McDaniel, ...
ICAT
2007
IEEE
14 years 4 months ago
Compensated Visual Hull for Defective Segmentation and Occlusion
We propose an advanced visual hull technique to compensate for outliers using reliabilities of the silhouettes. The proposed method consists of a foreground extraction technique b...
Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Neal...
APGV
2010
ACM
328views Visualization» more  APGV 2010»
13 years 11 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
NGC
1998
Springer
171views Communications» more  NGC 1998»
13 years 9 months ago
Programming Languages for Distributed Applications
Much progress has been made in distributed computing in the areas of distribution structure, open computing, fault tolerance, and security. Yet, writing distributed applications r...
Seif Haridi, Peter Van Roy, Per Brand, Christian S...
CW
2008
IEEE
14 years 4 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...