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» Artificial evolution for computer graphics
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ICIG
2009
IEEE
14 years 4 months ago
LCD Mura Detection Based on Accumulated Differences and Multi-resolution Background Subtraction
A mura detection approach based on the difference accumulation and background estimation is proposed to detect mura in the thin film transistor liquid crystal display (TFT-LCD) im...
You-Ching Lee, Cheng-En Shie, Din-Chang Tseng
ISMAR
2007
IEEE
14 years 4 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...
SIBGRAPI
2006
IEEE
14 years 4 months ago
Extracting Discriminative Information from Medical Images: A Multivariate Linear Approach
Statistical discrimination methods are suitable not only for classification but also for characterisation of differences between a reference group of patterns and the population u...
Carlos E. Thomaz, Nelson A. O. Aguiar, Sergio H. A...
DIGRA
2005
Springer
14 years 3 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2005
Springer
14 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt