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NETGAMES
2003
ACM
14 years 4 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 3 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
SIGCOMM
2000
ACM
14 years 3 months ago
FIRE: Flexible intra-AS routing environment
Current routing protocols are monolithic, specifying the algorithm used to construct forwarding tables, the metric used by the algorithm (generally some form of hop-count), and th...
Craig Partridge, Alex C. Snoeren, W. Timothy Stray...
ISLPED
1999
ACM
131views Hardware» more  ISLPED 1999»
14 years 3 months ago
Challenges in clockgating for a low power ASIC methodology
Gating the clock is an important technique used in low power design to disable unused modules of a circuit. Gating can save power by both preventing unnecessary activiiy in the lo...
David Garrett, Mircea R. Stan, Alvar Dean
ICNP
1999
IEEE
14 years 3 months ago
Fluid Analysis of Delay Performance for QoS Support in Wireless Networks
Providing quality of service (QoS) guarantees over wireless links requires thorough understanding and quantification of the interactions among the traffic source, the wireless cha...
Jeong Geun Kim, Marwan Krunz