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NETGAMES
2005
ACM
14 years 8 days ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
UMUAI
2010
136views more  UMUAI 2010»
13 years 5 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CCS
2009
ACM
13 years 11 months ago
TruWallet: trustworthy and migratable wallet-based web authentication
Identity theft has fostered to a major security problem on the Internet, in particular stealing passwords for web applications through phishing and malware. We present TruWallet, ...
Sebastian Gajek, Hans Löhr, Ahmad-Reza Sadegh...
RECSYS
2009
ACM
14 years 1 months ago
An incentive-based architecture for social recommendations
We present an incentive-based architecture for providing recommendations in a social network. We maintain a distinct reputation system for each individual and we rely on users to ...
Rajat Bhattacharjee, Ashish Goel, Konstantinos Kol...
CHI
2004
ACM
14 years 7 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...