Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
An experimental analysis of the asynchronous version of the “Game of Life” is performed to estimate how topology perturbations modify its evolution. We focus on the study of a ...
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP...