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» Augmentation of Virtual Object to Real Environment
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IPC
2007
IEEE
14 years 1 months ago
Design and Validation of a Low-Power Network Node for Pervasive Applications
Pervasive computing refers to making many computing devices available throughout the physical environment, while making them effectively invisible to the user. To further increase...
Juan-Carlos Cano, Carlos Miguel Tavares Calafate, ...
ICCV
2005
IEEE
14 years 9 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall
GRAPHITE
2004
ACM
14 years 28 days ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl
ICRA
2005
IEEE
122views Robotics» more  ICRA 2005»
14 years 1 months ago
Supervised Learning of Places from Range Data using AdaBoost
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
Óscar Martínez Mozos, Cyrill Stachni...
JMM2
2006
146views more  JMM2 2006»
13 years 7 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...