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» Augmentation of Virtual Object to Real Environment
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ISMAR
2003
IEEE
14 years 1 months ago
A Tracker Alignment Framework for Augmented Reality
To achieve accurate registration, the transformations which locate the tracking system components with respect to the environment must be known. These transformations relate the b...
Yohan Baillot, Simon Julier, Dennis Brown, Mark A....
CA
1995
IEEE
14 years 6 days ago
Virtual actors living in a real world
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtua...
Nadia Magnenat-Thalmann, Daniel Thalmann
GRAPHITE
2005
ACM
14 years 2 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
VR
2000
IEEE
163views Virtual Reality» more  VR 2000»
14 years 1 months ago
Visuo-Haptic Display Using Head-mounted Projector
This paper proposes a novel ‘Visuo-Haptic Display’ using a Head-Mounted Projector (HMP) with X’tal Vision optics. Our goal is to develop the device which enables an observer...
Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi,...
ISMAR
2006
IEEE
14 years 2 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya