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APGV
2004
ACM
141views Visualization» more  APGV 2004»
14 years 1 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
SGP
2007
14 years 13 days ago
Surface reconstruction using local shape priors
We present an example-based surface reconstruction method for scanned point sets. Our approach uses a database of local shape priors built from a set of given context models that ...
Ran Gal, Ariel Shamir, Tal Hassner, Mark Pauly, Da...
ASSETS
2008
ACM
14 years 1 days ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
CANDC
2005
ACM
14 years 11 hour ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
CSCW
2006
ACM
14 years 5 hour ago
CVS integration with notification and chat: lightweight software team collaboration
Code management systems like Concurrent Version System (CVS) can play an important role in supporting coordination in software development, but often at some time removed from ori...
Geraldine Fitzpatrick, Paul Marshall, Anthony Phil...