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PUC
2002
165views more  PUC 2002»
13 years 9 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
EUROMED
2010
13 years 8 months ago
Comparative Study of Interactive Systems in a Museum
Abstract. Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technol...
Despina Michael, Nectarios Pelekanos, Isabelle Chr...
IJRR
2010
110views more  IJRR 2010»
13 years 8 months ago
Design and Control of a Bio-inspired Human-friendly Robot
The increasing demand for physical interaction between humans and robots has led to the development of robots that guarantee safe behavior when human contact occurs. However, atta...
Dongjun Shin, Irene Sardellitti, Yong-Lae Park, Ou...
CHI
2011
ACM
13 years 1 months ago
HyperSource: bridging the gap between source and code-related web sites
Programmers frequently use the Web while writing code: they search for libraries, code examples, tutorials, and documentation. This link between code and visited Web pages remains...
Björn Hartmann, Mark Dhillon, Matthew K. Chan
ACMACE
2011
ACM
12 years 10 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...