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» Augmented Reality Using Uncalibrated Video Sequences
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VRST
2006
ACM
14 years 3 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 9 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
ICPR
2008
IEEE
14 years 11 months ago
Visual planes-based simultaneous localization and model refinement for augmented reality
This paper presents a method for camera pose tracking that uses a partial knowledge about the scene. The method is based on monocular vision Simultaneous Localization And Mapping ...
Éric Marchand, Fabien Servant, Isabelle Mar...
ISMAR
2009
IEEE
14 years 4 months ago
Mobile augmented reality based 3D snapshots
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
Peter Keitler, Frieder Pankratz, Björn Schwer...
ICAT
2003
IEEE
14 years 3 months ago
ARKB: 3D vision-based Augmented Reality Keyboard
In this paper, we propose a wearable 3D Augmented Reality Keyboard (ARKB) which enables a user to type text or control CG objects without using conventional interfaces, such as ke...
Minkyung Lee, Woontack Woo