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VR
2007
IEEE
151views Virtual Reality» more  VR 2007»
14 years 1 months ago
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
This paper describes an experiment conducted to study the influence of visual appearance of user’s avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Enviro...
Abdelmajid Kadri, Anatole Lécuyer, Jean-Mar...
ICDCSW
2006
IEEE
14 years 1 months ago
Fair Dice: A Tilt and Motion-Aware Cube with a Conscience
As an example of digital augmentation of a tiny object, a small cube-sized die is presented that perceives and records what face it rolls on. It is thus able to detect bias and co...
Kristof Van Laerhoven, Hans-Werner Gellersen
CHI
2010
ACM
14 years 2 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
ISMAR
2002
IEEE
14 years 16 days ago
Augmented Chemistry: An Interactive Educational Workbench
This system paper reports on some of the advantages tangible interaction can bring to chemistry education. The paper describes the realisation of an in-house designed Tangible Use...
Morten Fjeld, Benedikt M. Voegtli
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
14 years 25 days ago
Using an autonomous cube for basic navigation and input
This paper presents a low-cost and practical approach to achieve basic input using a tactile cube-shaped object, augmented with a set of sensors, processor, batteries and wireless...
Kristof Van Laerhoven, Nicolas Villar, Albrecht Sc...