Sciweavers

2711 search results - page 58 / 543
» Augmented reality: which augmentation for which reality
Sort
View
IUI
2000
ACM
14 years 22 hour ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
14 years 1 months ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
VRST
1997
ACM
13 years 12 months ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....
ICALT
2008
IEEE
14 years 2 months ago
An Augmented Reality System for Learning the Interior of the Human Body
Augmented Reality has been used for developing systems with learning purposes. In this paper, we present an Augmented Reality system for learning the interior of the human body. W...
Carmen Juan, Francesca Beatrice, Juan Cano
ISMAR
2007
IEEE
14 years 1 months ago
Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors
We propose a novel, low-complexity, tracking scheme that uses motion vectors directly from a video coder. We compare our tracking algorithm against ground truth data, and show tha...
Gabriel Takacs, Vijay Chandrasekhar, Bernd Girod, ...