Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPS...
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...