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» Augmented reality for games
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DARE
2000
170views more  DARE 2000»
13 years 8 months ago
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requir...
Emmanuel Dubois, Laurence Nigay
HCI
2007
13 years 8 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
DARE
2000
115views more  DARE 2000»
13 years 8 months ago
New directions: a value-sensitive design approach to augmented reality
In this position paper we bring a new approach
Batya Friedman, Peter H. Kahn Jr.
WETICE
2006
IEEE
14 years 1 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
ISMAR
2009
IEEE
14 years 2 months ago
Animatronic Shader Lamps Avatars
Peter Lincoln, Greg Welch, Andrew Nashel, Adrian I...