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HAPTICS
2006
IEEE
14 years 2 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
COBUILD
1998
Springer
14 years 26 days ago
Adaptive Rooms, Virtual Collaboration and Cognitive Workflow
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including `physical' and cognitive workflow...
David Kirsh
AUGHUMAN
2010
13 years 6 months ago
On-line document registering and retrieving system for AR annotation overlay
We propose a system that registers and retrieves text documents to annotate them on-line. The user registers a text document captured from a nearly top view and adds virtual annot...
Hideaki Uchiyama, Julien Pilet, Hideo Saito
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 10 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
APGV
2006
ACM
131views Visualization» more  APGV 2006»
14 years 11 days ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...