Abstract. We describe a new method for representing human movement compactly, in terms of a linear superimposition of simpler movements termed primitives. This method is a part of ...
Starting from a model of the within-die systematic variations using principal components analysis, a model is proposed for estimation of the parametric yield, and is then applied ...
Long-span features, such as syntax, can improve language models for tasks such as speech recognition and machine translation. However, these language models can be difficult to u...
Haskell has a rich set of synchronization primitives for implemented-state concurrency abstractions, ranging from the very high level (Software Transactional Memory) to the very l...
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...