Abstract. In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can b...
Darren Cosker, Steven Roy, Paul L. Rosin, A. David...
In this paper, we present an easy, efficient and practical algorithm, which extracts the feature silhouette from a photograph for virtual human modeling. Our segmentation algorith...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish...
We have described previously a method of automatically constructing statistical models of shape. The method treats model-building as an optimisation problem by re-parameterising ea...
Rhodri H. Davies, Carole J. Twining, Christopher J...
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...