Sciweavers

64 search results - page 5 / 13
» Automatic Generation of Game Level Solutions as Storyboards
Sort
View
ASPDAC
2007
ACM
135views Hardware» more  ASPDAC 2007»
13 years 11 months ago
A Parameterized Architecture Model in High Level Synthesis for Image Processing Applications
- Most image processing applications are computationally intensive and data intensive. Reconfigurable hardware boards provide a convenient and flexible solution to speed up these a...
Yazhuo Dong, Yong Dou
ECOOP
2000
Springer
13 years 12 months ago
Automated Test Case Generation from Dynamic Models
We have recently shown how use cases can be systematically transformed into UML state charts considering all relevant information from a use case specification, including pre- and ...
Peter Fröhlich, Johannes Link
IESS
2007
Springer
143views Hardware» more  IESS 2007»
14 years 1 months ago
Embedded Software Development in a System-Level Design Flow
Abstract System level design is considered a major approach to tackle the complexity of modern System-on-Chip designs. Embedded software within SoCs is gaining importance as it add...
Gunar Schirner, Gautam Sachdeva, Andreas Gerstlaue...
AAAI
1996
13 years 8 months ago
Declarative Camera Control for Automatic Cinematography
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
PRICAI
2000
Springer
13 years 11 months ago
Generating Hierarchical Structure in Reinforcement Learning from State Variables
This paper presents the CQ algorithm which decomposes and solves a Markov Decision Process (MDP) by automatically generating a hierarchy of smaller MDPs using state variables. The ...
Bernhard Hengst