We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Creating executable semantic mappings is an important task for ontology-based information integration. Although it is argued that mapping tools may require interaction from humans ...
In this work we propose an image registration algorithm to automatically fit protein atomic domain models into medium-resolution three-dimensional electron microscopy reconstructi...
Abstract. In this paper we introduce a new method for image segmentation. It is based on a height map generated from the input image. The height map characterizes the image content...
Mapping computations written in high-level programming languages to FPGA-based computing engines requires programmers to generate the datapath responsible for the core of the comp...