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WSOM
2009
Springer
15 years 11 months ago
Bag-of-Features Codebook Generation by Self-Organisation
Bag of features is a well established technique for the visual categorisation of objects, categories of objects and textures. One of the most important part of this technique is co...
Teemu Kinnunen, Joni-Kristian Kämärä...
151
Voted
CEC
2008
IEEE
15 years 11 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
IADIS
2004
15 years 6 months ago
An internet-based automated virtual reality generator for pain relief
The Internet has impacted our lives in many different ways. In this paper we present an Internet-based automated virtual reality (VR) generator for pain relief of hospitalized bur...
Yingcai Xiao, Michael Tipton
147
Voted
ARC
2009
Springer
188views Hardware» more  ARC 2009»
15 years 11 months ago
Word-Length Optimization and Error Analysis of a Multivariate Gaussian Random Number Generator
Abstract. Monte Carlo simulation is one of the most widely used techniques for computationally intensive simulations in mathematical analysis and modeling. A multivariate Gaussian ...
Chalermpol Saiprasert, Christos-Savvas Bouganis, G...
FPL
2006
Springer
147views Hardware» more  FPL 2006»
15 years 8 months ago
Non-Uniform Random Number Generation Through Piecewise Linear Approximations
This paper presents a hardware architecture for non-uniform random number generation, which allows the generator's distribution to be modified at run-time without reconfigura...
David B. Thomas, Wayne Luk