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WSOM
2009
Springer
14 years 2 months ago
Bag-of-Features Codebook Generation by Self-Organisation
Bag of features is a well established technique for the visual categorisation of objects, categories of objects and textures. One of the most important part of this technique is co...
Teemu Kinnunen, Joni-Kristian Kämärä...
CEC
2008
IEEE
14 years 2 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
IADIS
2004
13 years 9 months ago
An internet-based automated virtual reality generator for pain relief
The Internet has impacted our lives in many different ways. In this paper we present an Internet-based automated virtual reality (VR) generator for pain relief of hospitalized bur...
Yingcai Xiao, Michael Tipton
ARC
2009
Springer
188views Hardware» more  ARC 2009»
14 years 2 months ago
Word-Length Optimization and Error Analysis of a Multivariate Gaussian Random Number Generator
Abstract. Monte Carlo simulation is one of the most widely used techniques for computationally intensive simulations in mathematical analysis and modeling. A multivariate Gaussian ...
Chalermpol Saiprasert, Christos-Savvas Bouganis, G...
FPL
2006
Springer
147views Hardware» more  FPL 2006»
13 years 11 months ago
Non-Uniform Random Number Generation Through Piecewise Linear Approximations
This paper presents a hardware architecture for non-uniform random number generation, which allows the generator's distribution to be modified at run-time without reconfigura...
David B. Thomas, Wayne Luk