Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Model-based automatic code generation is a process of converting abstract models into concrete implementations in the form of a program written in a high-level programming languag...
The MT system described in this paper combines hand-built analysis and generation components with automatically learned example-based transfer patterns. Up to now, the transfer co...
— In this paper, we address the issues of compliant control of a robot under contact constraints with a goal of using joint space based pattern generators as movement primitives,...