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» Automatic texture mapping on real 3D model
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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 1 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
DAGSTUHL
2010
13 years 10 months ago
Real-time Terrain Mapping
Abstract. We present an interactive, real-time mapping system for digital elevation maps (DEMs), which allows Earth scientists to map and therefore understand the deformation of th...
Tony Bernardin, Eric Cowgil, Ryan D. Gold, Bernd H...
IEEEICCI
2007
IEEE
14 years 3 months ago
Underwater surface recovery and segmentation
Abstract— The underwater environment presents many challenges for robotic sensing including highly variable lighting and the presence of dynamic objects such as fish and suspend...
Michael R. M. Jenkin, Andrew Hogue, Andrew German,...
IJVR
2007
110views more  IJVR 2007»
13 years 8 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...