We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...