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» Automatic texture mapping on real 3D model
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ICVGIP
2004
13 years 9 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
ICCV
1999
IEEE
14 years 9 months ago
Correlation Model for 3D Texture
While an exact definition of texture is somewhat elusive, texture can be qualitatively described as a distribution of color, albedo or local normal on a surface. In the literature...
Kristin J. Dana, Shree K. Nayar
3DPVT
2004
IEEE
140views Visualization» more  3DPVT 2004»
13 years 11 months ago
Fusing Multiple Color Images for Texturing Models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Alexander Agathos, Robert B. Fish...
CVPR
2005
IEEE
14 years 9 months ago
Automatic 3D to 2D Registration for the Photorealistic Rendering of Urban Scenes
This paper presents a novel and efficient algorithm for the 3D range to 2D image registration problem in urban scene settings. Our input is a set of unregistered 3D range scans an...
Lingyun Liu, Ioannis Stamos
ICIP
1999
IEEE
14 years 9 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool