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» Automatic texture mapping on real 3D model
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3DPVT
2002
IEEE
184views Visualization» more  3DPVT 2002»
14 years 15 days ago
From 3D Shape Capture to Animated Models
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Adrian Hilton, Jonathan Starck, Gordon Collins
CVPR
2003
IEEE
14 years 9 months ago
Automatic Relighting of Overlapping Textures of a 3D Model
This paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color respon...
Etienne Beauchesne, Sébastien Roy
CGI
2000
IEEE
13 years 12 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
PRL
2007
209views more  PRL 2007»
13 years 7 months ago
Rigid and non-rigid face motion tracking by aligning texture maps and stereo 3D models
Accurate rigid and non-rigid tracking of faces is a challenging task in computer vision. Recently, appearance-based 3D face tracking methods have been proposed. These methods can ...
Fadi Dornaika, Angel Domingo Sappa
ICIP
2007
IEEE
14 years 9 months ago
Local or Global 3D Face and Facial Feature Tracker
We present in this paper a solution for 3D face and facial feature tracking using canonical correlation analysis and a 3D geometric model. This model is controlled with 17 paramet...
Franck Davoine, José Alonso Ybá&ntil...