Shrinking time-to-market and high demand for productivity has driven traditional hardware designers to use design methodologies that start from high-level languages. However, meet...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Abstract. Semantic matching of schemas in heterogeneous data sharing systems is time consuming and error prone. Existing mapping tools employ semi-automatic techniques for mapping ...
Large amounts of time-varying datasets create great challenges for users to understand and explore them. This paper proposes an efficient visualization method for observing overal...
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...