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GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
GRAPHICSINTERFACE
2000
13 years 11 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
AAAI
1997
13 years 11 months ago
Intelligent Agents for the Synthetic Battlefield: A Company of Rotary Wing Aircraft
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running largescale milita...
Randall W. Hill Jr., Johnny Chen, Jonathan Gratch,...
PROLAMAT
1998
13 years 11 months ago
Cooperative Information Management for Distributed Production Nodes
Advanced manufacturing environments nowadays involve a number of cooperating heterogeneous nodes, where each node supports a distinct activity, and their joint efforts and informa...
Hamideh Afsarmanesh, Ammar Benabdelkader, Louis O....
TC
1998
13 years 11 months ago
Propagating Integrity Information among Interrelated Databases
Data integrity policies often require that quality and integrity metadata be generated and communicated to potential users. However, in data warehouses, federations, and other mul...
Arnon Rosenthal, Edward Sciore
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