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GIS
2009
ACM
14 years 11 months ago
A Parallel Plane Sweep Algorithm for Multi-Core Systems
A parallel version of the plane sweep algorithm targeted towards the small number of processing cores available on commonly available multi-core systems is presented. Experimental...
Mark McKenney, Tynan McGuire
ACG
2009
Springer
14 years 4 months ago
6-Man Chess and Zugzwangs
With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review ...
Eiko Bleicher, Guy Haworth
AICCSA
2007
IEEE
89views Hardware» more  AICCSA 2007»
14 years 4 months ago
Software/Configware Implementation of Combinatorial Algorithms
This paper discusses an approach for solving combinatorial problems by combining software and dynamically reconfigurable hardware (configware). The suggested technique avoids inst...
Iouliia Skliarova, Valery Sklyarov
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 4 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
IPPS
2005
IEEE
14 years 3 months ago
Benchmark Measurements of Current UPC Platforms
UPC is a parallel programming language based on the concept of partitioned shared memory. There are now several UPC compilers available and several different parallel architecture...
Zhang Zhang, Steven Seidel