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MHCI
2009
Springer
14 years 3 months ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Gunnar Misund, Harald Holone, Håkon Tolsby, ...
APSCC
2008
IEEE
14 years 3 months ago
Planning Locative Media within Physical Space and Collaborative Workspace
As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants,...
Rung-Huei Liang, Yin-Huan Chen
ICMCS
2005
IEEE
116views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Multimodal Emotion Recognition and Expressivity Analysis
The paper presents the framework of a special session that aims at investigating the best possible techniques for multimodal emotion recognition and expressivity analysis in human...
Stefanos D. Kollias, Kostas Karpouzis
ATAL
2009
Springer
14 years 1 months ago
Virtual institutions prototype
Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically su...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva
UIST
1998
ACM
14 years 1 months ago
Path Drawing for 3D Walkthrough
This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves...
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hid...