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» Avoider-Enforcer: The rules of the game
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CIG
2005
IEEE
14 years 1 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
CPC
2002
205views more  CPC 2002»
13 years 7 months ago
Convergence Of The Iterated Prisoner's Dilemma Game
Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...
TCS
2010
13 years 5 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo
EOR
2008
66views more  EOR 2008»
13 years 7 months ago
"Optimistic" weighted Shapley rules in minimum cost spanning tree problems
We introduce optimistic weighted Shapley rules in minimum cost spanning tree problems. We dene them as the weighted Shapley values of the optimistic game v+ introduced in Berganti
Gustavo Bergantiños, Silvia Lorenzo-Freire
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman