A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
We develop a holistic framework for adaptively scheduling asynchronous requests in distributed file systems. The system is holistic in that it manages all resources, including net...
Alexandros Batsakis, Randal C. Burns, Arkady Kanev...
Developing real time multimedia applications for best effort networks such as the Internet requires prohibitions against jitter delay and frame loss. This problem is further compl...
Existing DRAM controllers employ rigid, non-adaptive scheduling and buffer management policies when servicing prefetch requests. Some controllers treat prefetch requests the same ...
Next-generation e-Science applications will require the ability to transfer information at high data rates between distributed computing centers and data repositories. To support ...