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» Bare-hand 3D gesture input to interactive systems
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ICAT
2007
IEEE
14 years 1 months ago
An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures
INTOI is a rear-projection setup which combines accurate pen tracking with hand gesture recognition. The hardware consists of an Anoto pattern printed on a special rear-projection...
Peter Brandl, Michael Haller, Michael Hurnaus, Ver...
CHI
2007
ACM
14 years 8 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
CA
1996
IEEE
13 years 11 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
TEDU
2008
213views Education» more  TEDU 2008»
13 years 6 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
EPIA
2005
Springer
14 years 1 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias