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» Bare-hand 3D gesture input to interactive systems
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VR
2007
IEEE
151views Virtual Reality» more  VR 2007»
14 years 3 months ago
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
This paper describes an experiment conducted to study the influence of visual appearance of user’s avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Enviro...
Abdelmajid Kadri, Anatole Lécuyer, Jean-Mar...
CGF
2007
135views more  CGF 2007»
13 years 8 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ISER
2004
Springer
142views Robotics» more  ISER 2004»
14 years 2 months ago
Interactive Multi-Modal Robot Programming
As robots enter the human environment and come in contact with inexperienced users, they need to be able to interact with users in a multi-modal fashion—keyboard and mouse are n...
Soshi Iba, Christiaan J. J. Paredis, Pradeep K. Kh...
PCM
2005
Springer
82views Multimedia» more  PCM 2005»
14 years 2 months ago
Responsive Multimedia System for Virtual Storytelling
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified ...
Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Le...