Mischief is a system to support traditional classroom practices between a remote instructor and a group of collocated students. Meant for developing regions, each student in the c...
Neema Moraveji, Taemie Kim, James Ge, Udai Singh P...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Whereas lecturing is the most widely used mode of instruction, we have explored small-group learning projects to make signal processing more appealing at the University and in Eng...
Copyright of e-Education material is valuable. The need for protecting it is prominent. In the past two years, we have developed an infrastructure called e-Course eXchange (eCX ) ...
Joe Cho-Ki Yau, Lucas Chi Kwong Hui, Siu-Ming Yiu,...
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called received knowledge or dualism, p...