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SIGCOMM
1994
ACM
14 years 19 days ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
CSE
2009
IEEE
13 years 12 months ago
Analyzing Enterprise Social Media Networks
Broadening adoption of social media applications within the enterprise offers a new and valuable data source for insight into the social structure of organizations. Social media ap...
Marc A. Smith, Derek L. Hansen, Eric Gleave
CSCW
2002
ACM
13 years 8 months ago
Articulating User Needs in Collaborative Design: Towards an Activity-Theoretical Approach
This paper analyses the collaborative design of a high-technology product, a neuromagnetometer used in the analysis of the activity of the human cortex. The producer, Neuromag Com...
Reijo Miettinen, Mervi Hasu
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
14 years 2 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson