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CHI
2009
ACM
14 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
CHI
2011
ACM
12 years 10 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
CVPR
1998
IEEE
14 years 8 months ago
An Optimized Interaction Strategy for Bayesian Relevance Feedback
A new algorithm and systematic evaluation is presented for searching a database via relevance feedback. It represents a new image display strategy for the PicHunter system [2, 1]....
Ingemar J. Cox, Matthew L. Miller, Thomas P. Minka...
EXPERT
2010
145views more  EXPERT 2010»
13 years 4 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni
NETGAMES
2006
ACM
14 years 20 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei