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ROBOCUP
2001
Springer
75views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
A Modular Hierarchical Behavior-Based Architecture
Abstract. This paper describes a highly modular hierarchical behaviorbased control system for robots. Key features of the architecture include: easy addition/removal of behaviors, ...
Scott Lenser, James Bruce, Manuela M. Veloso
AAAI
2006
13 years 10 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
ICRA
2010
IEEE
107views Robotics» more  ICRA 2010»
13 years 7 months ago
Fast resolution of hierarchized inverse kinematics with inequality constraints
— Classically, the inverse kinematics is performed by computing the singular value decomposition of the matrix to invert. This enables a very simple writing of the algorithm. How...
Adrien Escande, Nicolas Mansard, Pierre-Brice Wieb...
IJCAI
2007
13 years 10 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
RSS
2007
119views Robotics» more  RSS 2007»
13 years 10 months ago
Emergent Task Allocation for Mobile Robots
— Multi-robot systems require efficient and accurate planning in order to perform mission-critical tasks. However, algorithms that find the optimal solution are usually computa...
Nuzhet Atay, O. Burçhan Bayazit