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ETS
2000
IEEE
100views Hardware» more  ETS 2000»
13 years 7 months ago
Pre-class Planning to Scaffold Students for Online Collaborative Learning Activities
In recent years, there is a growing interest in developing online collaborative learning environments. In a learner-centered online collaborative environment, students work togeth...
Xun Ge, Kelly Ann Yamashiro, Jack Lee
ISWC
2003
IEEE
14 years 28 days ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
AAAI
1998
13 years 9 months ago
Eye Finding via Face Detection for a Foveated Active Vision System
Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real...
Brian Scassellati
ICML
2004
IEEE
14 years 8 months ago
Lookahead-based algorithms for anytime induction of decision trees
The majority of the existing algorithms for learning decision trees are greedy--a tree is induced top-down, making locally optimal decisions at each node. In most cases, however, ...
Saher Esmeir, Shaul Markovitch
TCIAIG
2010
13 years 2 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi