To achieve the goalof realizingobject adaptationto environments, a new role-based model Epsilon and a language EpsilonJ is proposed. In Epsilon, an environment is defined as a fie...
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
The design and analysis of today’s complex real-time systems requires advanced methods. Due to ever growing functionality, hardware complexity and component interaction, applyin...
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Embedded systems are usually an integral component of a larger system and are used to control and/or directly monitor this system by using special hardware devices. The complexity...