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ACMACE
2006
ACM
14 years 21 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ICCV
2007
IEEE
14 years 1 months ago
Vision-Based Projected Tabletop Interface for Finger Interactions
Abstract. We designed and implemented a vision-based projected tabletop interface for finger interaction. The system offers a simple and quick setup and economic design. The proj...
Peng Song, Stefan Winkler, Syed Omer Gilani, ZhiYi...
CHI
2011
ACM
12 years 10 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
ISMAR
2005
IEEE
14 years 9 days ago
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
Unlike most existing work on traversable interfaces, we focus on the use of synthetic characters to accompany the user in Mixed Reality (MR) applications. We examine virtual compa...
Klaus Dorfmüller-Ulhaas, Elisabeth Andr&eacut...
INTERACT
2003
13 years 8 months ago
The WANDerful Alcove: Encouraging Constructive Social Interaction With a Socially Transforming Interface
: In this paper, we introduce the notion of a socially transforming interface, which is an interface that, when wielded, transforms its user into a more social character in a digit...
Marije Kanis, Stefan Agamanolis, Catherine Vaucell...