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» Behavioral Control for Real-Time Simulated Human Agents
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WSCG
2003
150views more  WSCG 2003»
13 years 8 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
TOG
2008
100views more  TOG 2008»
13 years 7 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
MIG
2009
Springer
14 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ICRA
2005
IEEE
170views Robotics» more  ICRA 2005»
14 years 1 months ago
Bilateral Teleoperation of Multiple Cooperative Robots over Delayed Communication Networks: Application
Abstract— In a companion paper [1], we propose a control framework for the bilateral teleoperation between a single master robot and multiple cooperative slave robots over delaye...
Dongjun Lee, Oscar Martinez-Palafox, Mark W. Spong
IPPS
1999
IEEE
13 years 11 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine