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» Behavioural Models for Group Communications
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FSTTCS
2006
Springer
14 years 24 days ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
INFOCOM
2000
IEEE
14 years 1 months ago
On the Aggregatability of Multicast Forwarding State
Abstract— It has been claimed that multicast state cannot be aggregated. In this paper, we will debunk this myth and present a simple technique that can be used to aggregate mult...
David Thaler, Mark Handley
WETICE
1997
IEEE
14 years 1 months ago
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
Chris Greenhalgh, Steve Benford
COOTS
1998
13 years 10 months ago
Mobile Objects and Agents (MOA)
This paper describes the design and implementation of the Mobile Objects and Agents (MOA) project at the Open Group Research Institute. MOA was designed to support migration, comm...
Dejan S. Milojicic, William LaForge, Deepika Chauh...
AICT
2010
IEEE
240views Communications» more  AICT 2010»
13 years 24 days ago
Providing Security in 4G Systems: Unveiling the Challenges
— Several research groups are working on designing new security architectures for 4G networks such as Hokey and Y-Comm. Since designing an efficient security module requires a cl...
Mahdi Aiash, Glenford E. Mapp, Aboubaker Lasebae, ...