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» Believability and Interaction in Virtual Worlds
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MMM
2005
Springer
108views Multimedia» more  MMM 2005»
14 years 1 months ago
Using Games As a Means for Collaboration
The availability of a good interface for online user collaboration has been a sore point for most collaboration applications to date. While MUD’s, MOO’s, IRC and other chat ap...
Keiran Bartlett, Matthew Simpson
CHI
2004
ACM
14 years 8 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman
CHI
2003
ACM
14 years 8 months ago
On interfaces projected onto real-world objects
This paper describes preliminary results of research on the perception and usability of interfaces projected onto realworld objects. Using a projector setup that enables us to com...
Mark Podlaseck, Claudio S. Pinhanez, Nancy Alvarad...
ACMIDC
2009
13 years 11 months ago
Petimo: safe social networking robot for children
"Petimo" is an interactive robotic toy designed to protect children from potential risks in social networks and the virtual world and helps them to make a safely connect...
Adrian David Cheok, Owen Noel Newton Fernando, Cha...
MM
2005
ACM
109views Multimedia» more  MM 2005»
14 years 1 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair