Consider an agent interacting with an environment in cycles. In every interaction cycle the agent is rewarded for its performance. We compare the average reward U from cycle 1 to ...
Human-robot interaction has been identified as one of the major open research directions in mobile robotics. This paper considers a specific type of interaction: short-term and sp...
Jamieson Schulte, Charles R. Rosenberg, Sebastian ...
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...