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SEKE
2001
Springer
15 years 10 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
FLAIRS
2006
15 years 7 months ago
Focusing AI Students' Attention: A Framework-Based Approach to Guiding Impasse-Driven Learning
Research indicates that impasse-driven learning can have important benefits for improving student mastery of material. When students recognize gaps in their understanding of a con...
Steven Bogaerts, David B. Leake
VL
2010
IEEE
160views Visual Languages» more  VL 2010»
15 years 4 months ago
Toward End-User Debugging of Machine-Learned Classifiers
Many machine-learning algorithms learn rules of behavior from individual end users, such as taskoriented desktop organizers and handwriting recognizers. These rules form a generat...
Todd Kulesza
ICCV
2009
IEEE
16 years 10 months ago
Learning Actions From the Web
This paper proposes a generic method for action recognition in uncontrolled videos. The idea is to use images collected from the Web to learn representations of actions and use ...
Nazli Ikizler-Cinbis, R. Gokberk Cinbis, Stan Scla...
ECCV
2006
Springer
16 years 7 months ago
Located Hidden Random Fields: Learning Discriminative Parts for Object Detection
This paper introduces the Located Hidden Random Field (LHRF), a conditional model for simultaneous part-based detection and segmentation of objects of a given class. Given a traini...
Ashish Kapoor, John M. Winn