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SEKE
2001
Springer
14 years 2 days ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
FLAIRS
2006
13 years 9 months ago
Focusing AI Students' Attention: A Framework-Based Approach to Guiding Impasse-Driven Learning
Research indicates that impasse-driven learning can have important benefits for improving student mastery of material. When students recognize gaps in their understanding of a con...
Steven Bogaerts, David B. Leake
VL
2010
IEEE
160views Visual Languages» more  VL 2010»
13 years 6 months ago
Toward End-User Debugging of Machine-Learned Classifiers
Many machine-learning algorithms learn rules of behavior from individual end users, such as taskoriented desktop organizers and handwriting recognizers. These rules form a generat...
Todd Kulesza
ICCV
2009
IEEE
15 years 18 days ago
Learning Actions From the Web
This paper proposes a generic method for action recognition in uncontrolled videos. The idea is to use images collected from the Web to learn representations of actions and use ...
Nazli Ikizler-Cinbis, R. Gokberk Cinbis, Stan Scla...
ECCV
2006
Springer
14 years 9 months ago
Located Hidden Random Fields: Learning Discriminative Parts for Object Detection
This paper introduces the Located Hidden Random Field (LHRF), a conditional model for simultaneous part-based detection and segmentation of objects of a given class. Given a traini...
Ashish Kapoor, John M. Winn