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ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 17 days ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
ICMI
2003
Springer
111views Biometrics» more  ICMI 2003»
14 years 17 days ago
Distributed and local sensing techniques for face-to-face collaboration
This paper describes techniques that allow users to collaborate on tablet computers that employ distributed sensing techniques to establish a privileged connection between devices...
Ken Hinckley
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 17 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
14 years 17 days ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 17 days ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang